Jamie Burton
Jamie Burton
Senior 3d artist at The Pokemon Company international
Seattle, United States

Summary

Hello, my name is Jamie Burton and I'm a digital artist that has been working in the game industry for 20 years, mainly focused on environment art, but I also have a strong passion for character design and story telling. I love to use my imagination and creativity to create new worlds and unique characters.

Skills

Concept ArtIllustration3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingCharacter Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
UVLayout
UVLayout

Productions

    • Video Game
      RocketArena
    • Year
      2020
    • Role
      Senior environment artist
    • Company
      Final Strike Games
    • Mobile Game
      Deep Sea Solitaire
    • Year
      2019
    • Role
      Senior environment artist
    • Company
      Big Fish Games
    • Video Game
      Spyro Trilogy Reignited
    • Year
      2018
    • Role
      senior environment artist
    • Company
      Toys for Bob
    • Video Game
      Skylanders Imaginators
    • Year
      2017
    • Role
      senior environment artist
    • Company
      Toys for Bob
    • Video Game
      The Unmaking
    • Year
      2016
    • Role
      senior artist
    • Company
      amazon game studio
    • Video Game
      Murdered Soul Suspect
    • Year
      2014
    • Role
      senior environment artist
    • Company
      Airtight games
    • Video Game
      Infamous Festival of Blood
    • Year
      2011
    • Role
      environment artist
    • Company
      Sucker Punch
    • Video Game
      Infamous 2
    • Year
      2011
    • Role
      environment artist
    • Company
      Sucker Punch
    • Video Game
      Infamous
    • Year
      2009
    • Role
      environment artist
    • Company
      Sucker Punch
    • Video Game
      Pirates of the Carribean psp
    • Year
      2006
    • Role
      environment artist
    • Company
      Amaze Entertainment
    • Video Game
      Over the Hedge,Hammy goes nuts! psp
    • Year
      2005
    • Role
      environment artist
    • Company
      Amaze Entertainment
    • Video Game
      Erragon psp
    • Year
      2008
    • Role
      environment artist
    • Company
      Amaze Entertainment
    • Video Game
      Shrek 2
    • Year
      2004
    • Role
      environment artist
    • Company
      Amaze Entertainment
    • Video Game
      Finding Nemo
    • Year
      2003
    • Role
      environment artist
    • Company
      Amaze Entertainment

Experience

  • Senior Environment Artist at Final Strike Games
    Bellevue, United States of America
    June 2020 - January 2021

  • Senior Environment Artist at Big Fish Games
    Seattle, United States of America
    May 2019 - June 2020

  • Senior Environment Artist at Toys for Bob
    Petaluma, United States of America
    January 2016 - March 2018

  • Senior Artist at Presence Labs
    Seattle , United States of America
    May 2015 - October 2015

    worked on vr products for the occulus

  • Senior Artist at Amazon Game Studio
    Seattle , United States of America
    May 2013 - May 2015

  • Senior Environment Artist at Airtight Games
    Redmond, United States of America
    July 2012 - April 2013

  • Environment Artist at Sucker Punch
    Bellevue, United States of America
    August 2006 - February 2012

    Inafamous, Infamous 2, Infamous Festival of Blood

  • Environment Artist at Amaze Entertainment
    Kirkland, United States of America
    October 2002 - July 2006

  • concept and environment artist at Escape Factory
    Seattle , United States of America
    February 2001 - October 2002

    worked on a demo utilizing the valve engine to demo platforming style gaming. Later on we were working on the full game for Sierra , eventually the project was canceled before completion.

  • general artist at Zombie games
    Seattle , United States of America
    January 2000 - February 2001

    worked on "shrapnel" a pc shooter in the military genre, "Atlantis" game for Disney, "Super Bubble Pop" and texture work for "Rainbow Six Covert Ops".