Jamie Burton
Senior 3d artist at The Pokemon Company international
Seattle, United States
Summary
Hello, my name is Jamie Burton and I'm a digital artist that has been working in the game industry for 20 years, mainly focused on environment art, but I also have a strong passion for character design and story telling. I love to use my imagination and creativity to create new worlds and unique characters.
Skills
Concept ArtIllustration3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingCharacter Design
Software proficiency

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

Unreal Engine

ZBrush

Unity

TopoGun

World Machine

xNormal

Quixel Suite

UVLayout
Productions
Video Game
The Unmaking
Year
2016
Role
senior artist
Company
amazon game studio
Video Game
Infamous 2
Year
2011
Role
environment artist
Company
Sucker Punch
Video Game
Infamous
Year
2009
Role
environment artist
Company
Sucker Punch
Video Game
Erragon psp
Year
2008
Role
environment artist
Company
Amaze Entertainment
Video Game
Shrek 2
Year
2004
Role
environment artist
Company
Amaze Entertainment
Video Game
Finding Nemo
Year
2003
Role
environment artist
Company
Amaze Entertainment
Experience
Senior Environment Artist at Final Strike Games
Bellevue, United States of America
Senior Environment Artist at Big Fish Games
Seattle, United States of America
Senior Environment Artist at Toys for Bob
Petaluma, United States of America
January 2016 - March 2018
Senior Artist at Presence Labs
Seattle , United States of America
worked on vr products for the occulus
Senior Artist at Amazon Game Studio
Seattle , United States of America
Senior Environment Artist at Airtight Games
Redmond, United States of America
Environment Artist at Sucker Punch
Bellevue, United States of America
August 2006 - February 2012
Inafamous, Infamous 2, Infamous Festival of Blood
Environment Artist at Amaze Entertainment
Kirkland, United States of America
concept and environment artist at Escape Factory
Seattle , United States of America
February 2001 - October 2002
worked on a demo utilizing the valve engine to demo platforming style gaming. Later on we were working on the full game for Sierra , eventually the project was canceled before completion.
general artist at Zombie games
Seattle , United States of America
January 2000 - February 2001
worked on "shrapnel" a pc shooter in the military genre, "Atlantis" game for Disney, "Super Bubble Pop" and texture work for "Rainbow Six Covert Ops".