Rocket Arena Environment work

This is a collection of environment work and props I contributed to for Rocket Arena. I had a chance to work with an amazingly talented team under the art direction of Dev Madden. In the Conjura shots I was responsible for the organic terrains, foliage creation, mushrooms and props. Other team members built out the city part of the scenes and tileable materials were created by Chad Haley and amazing sky box work and lighting was created by Karin Madden.